Not everyone joining an airship crew for the first time will have the requisite skills. It’s assumed that at the beginning of play, the PCs have been together for at least a few months and will have picked up a little knowledge of the skyways.
All players should choose three skills from the list below, and give themselves a single point in each of them. Do this as a group and make sure that between your group you have all of those below – otherwise you’re going to find running an airship a difficult business.
Firearms, Leadership, Perception, Swordplay, Ad Hock Repair, Gunnery, Medicine, Navigation, Sky Lore, Tactics.